High Tide is a 2D Metroidvania built in Unity where the player uses magic sand powers solve puzzles and fight enemies exploring the sunken depths of the past in search of a lost family heirloom.
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Product Owner & Lead Programmer
Team Size: 9 Scale: Demo Development Period: May–July 2022 Tools Used: Unity, Git, C# |
Contributions
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I worked with a remote team of nine people for eight weeks as both Product Owner and Lead Programmer. I managed pipelines; programmed the gameplay and level systems; and taught some of the team parts of Unity, Git, and level building tools I made for them.